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Language/OS - Multiplatform Resource Library
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LANGUAGE OS.iso
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gnu
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nethack.lha
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nethack-3.1
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include
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mondata.h
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C/C++ Source or Header
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1993-01-17
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116 lines
/* SCCS Id: @(#)mondata.h 3.1 92/11/26 */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#ifndef MONDATA_H
#define MONDATA_H
#ifndef ALIGN_H
#include "align.h"
#endif
#define verysmall(ptr) ((ptr)->msize < MZ_SMALL)
#define bigmonst(ptr) ((ptr)->msize >= MZ_LARGE)
#define resists_fire(ptr) (((ptr)->mresists & MR_FIRE) != 0)
#define resists_cold(ptr) (((ptr)->mresists & MR_COLD) != 0)
#define resists_sleep(ptr) (((ptr)->mresists & MR_SLEEP) != 0)
#define resists_disint(ptr) (((ptr)->mresists & MR_DISINT) != 0)
#define resists_elec(ptr) (((ptr)->mresists & MR_ELEC) != 0)
#define resists_poison(ptr) (((ptr)->mresists & MR_POISON) != 0)
#define resists_acid(ptr) (((ptr)->mresists & MR_ACID) != 0)
#define resists_ston(ptr) (((ptr)->mresists & MR_STONE) != 0)
#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L)
#define is_floater(ptr) ((ptr)->mlet == S_EYE)
#define is_clinger(ptr) (((ptr)->mflags1 & M1_CLING) != 0L)
#define is_swimmer(ptr) (((ptr)->mflags1 & M1_SWIM) != 0L)
#define magic_breathing(ptr) (((ptr)->mflags1 & M1_AMPHIBIOUS) != 0L)
#define passes_walls(ptr) (((ptr)->mflags1 & M1_WALLWALK) != 0L)
#define amorphous(ptr) (((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
#define noncorporeal(ptr) ((ptr)->mlet == S_GHOST)
#define tunnels(ptr) (((ptr)->mflags1 & M1_TUNNEL) != 0L)
#define needspick(ptr) (((ptr)->mflags1 & M1_NEEDPICK) != 0L)
#define hides_under(ptr) (((ptr)->mflags1 & M1_CONCEAL) != 0L)
#define is_hider(ptr) (((ptr)->mflags1 & M1_HIDE) != 0L)
#define haseyes(ptr) (((ptr)->mflags1 & M1_NOEYES) == 0L)
#define nohands(ptr) (((ptr)->mflags1 & M1_NOHANDS) != 0L)
#define nolimbs(ptr) (((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
#define has_head(ptr) (((ptr)->mflags1 & M1_NOHEAD) == 0L)
#define is_whirly(ptr) ((ptr)->mlet == S_VORTEX || \
(ptr) == &mons[PM_AIR_ELEMENTAL])
#define mindless(ptr) (((ptr)->mflags1 & M1_MINDLESS) != 0L)
#define humanoid(ptr) (((ptr)->mflags1 & M1_HUMANOID) != 0L)
#define is_animal(ptr) (((ptr)->mflags1 & M1_ANIMAL) != 0L)
#define slithy(ptr) (((ptr)->mflags1 & M1_SLITHY) != 0L)
#define is_meaty(ptr) (!amorphous(ptr) && \
(ptr)->mlet != S_BLOB && \
(ptr)->mlet != S_JELLY && \
(ptr)->mlet != S_FUNGUS)
#define is_wooden(ptr) ((ptr) == &mons[PM_WOOD_GOLEM])
#define thick_skinned(ptr) (((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
#define lays_eggs(ptr) (((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
#define regenerates(ptr) (((ptr)->mflags1 & M1_REGEN) != 0L)
#define perceives(ptr) (((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
#define can_teleport(ptr) (((ptr)->mflags1 & M1_TPORT) != 0L)
#define control_teleport(ptr) (((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
#define telepathic(ptr) ((ptr) == &mons[PM_FLOATING_EYE] || \
(ptr) == &mons[PM_MIND_FLAYER])
#define is_armed(ptr) attacktype(ptr, AT_WEAP)
#define acidic(ptr) (((ptr)->mflags1 & M1_ACID) != 0L)
#define poisonous(ptr) (((ptr)->mflags1 & M1_POIS) != 0L)
#define carnivorous(ptr) (((ptr)->mflags1 & M1_CARNIVORE) != 0L)
#define herbivorous(ptr) (((ptr)->mflags1 & M1_HERBIVORE) != 0L)
#define metallivorous(ptr) (((ptr)->mflags1 & M1_METALLIVORE) != 0L)
#define polyok(ptr) (((ptr)->mflags2 & M2_NOPOLY) == 0L)
#define is_undead(ptr) (((ptr)->mflags2 & M2_UNDEAD) != 0L)
#define is_were(ptr) (((ptr)->mflags2 & M2_WERE) != 0L)
#define is_elf(ptr) (((ptr)->mflags2 & M2_ELF) != 0L)
#define is_dwarf(ptr) (((ptr)->mflags2 & M2_DWARF) != 0L)
#define is_giant(ptr) (((ptr)->mflags2 & M2_GIANT) != 0L)
#define is_golem(ptr) ((ptr)->mlet == S_GOLEM)
#define is_domestic(ptr) (((ptr)->mflags2 & M2_DOMESTIC) != 0L)
#define is_orc(ptr) (((ptr)->mflags2 & M2_ORC) != 0L)
#define is_human(ptr) (((ptr)->mflags2 & M2_HUMAN) != 0L)
#define is_demon(ptr) (((ptr)->mflags2 & M2_DEMON) != 0L)
#define is_mercenary(ptr) (((ptr)->mflags2 & M2_MERC) != 0L)
#define is_male(ptr) (((ptr)->mflags2 & M2_MALE) != 0L)
#define is_female(ptr) (((ptr)->mflags2 & M2_FEMALE) != 0L)
#define is_neuter(ptr) (((ptr)->mflags2 & M2_NEUTER) != 0L)
#define is_wanderer(ptr) (((ptr)->mflags2 & M2_WANDER) != 0L)
#define always_hostile(ptr) (((ptr)->mflags2 & M2_HOSTILE) != 0L)
#define always_peaceful(ptr) (((ptr)->mflags2 & M2_PEACEFUL) != 0L)
#define extra_nasty(ptr) (((ptr)->mflags2 & M2_NASTY) != 0L)
#define strongmonst(ptr) (((ptr)->mflags2 & M2_STRONG) != 0L)
# ifdef POLYSELF
#define can_breathe(ptr) attacktype(ptr, AT_BREA)
#define cantwield(ptr) (nohands(ptr) || verysmall(ptr))
#define cantweararm(ptr) (breakarm(ptr) || sliparm(ptr))
# endif /* POLYSELF */
#define throws_rocks(ptr) (((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
#define type_is_pname(ptr) (((ptr)->mflags2 & M2_PNAME) != 0L)
#define is_lord(ptr) (((ptr)->mflags2 & M2_LORD) != 0L)
#define is_prince(ptr) (((ptr)->mflags2 & M2_PRINCE) != 0L)
#define is_ndemon(ptr) (is_demon(ptr) && \
(((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
#define is_dlord(ptr) (is_demon(ptr) && is_lord(ptr))
#define is_dprince(ptr) (is_demon(ptr) && is_prince(ptr))
#define is_minion(ptr) ((ptr)->mflags2 & M2_MINION)
#define is_lminion(ptr) (is_minion(ptr) && \
(ptr)->maligntyp >= A_COALIGNED)
#define likes_gold(ptr) (((ptr)->mflags2 & M2_GREEDY) != 0L)
#define likes_gems(ptr) (((ptr)->mflags2 & M2_JEWELS) != 0L)
#define likes_objs(ptr) (((ptr)->mflags2 & M2_COLLECT) != 0L || \
is_armed(ptr))
#define likes_magic(ptr) (((ptr)->mflags2 & M2_MAGIC) != 0L)
#define is_longworm(ptr) (((ptr) == &mons[PM_BABY_LONG_WORM]) || \
((ptr) == &mons[PM_LONG_WORM]) || \
((ptr) == &mons[PM_LONG_WORM_TAIL]))
#define is_covetous(ptr) ((ptr->mflags3 & M3_COVETOUS))
#define is_mplayer(ptr) (((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
((ptr) <= &mons[PM_WIZARD]))
#define is_rider(ptr) ((ptr) == &mons[PM_DEATH] || \
(ptr) == &mons[PM_FAMINE] || \
(ptr) == &mons[PM_PESTILENCE])
#endif /* MONDATA_H */